I have both Xbox and the PS5 and I have Atmos (my Xbox Atmos code also enabled it on my PC so I tested both Atmos platforms) and I also have used Sonic and also DTS X and THX Spatial. And why on earth would Sony pay Dolby for Atmos when they spent an entire presentation breaking down how Tempest is superior. Mon 26th Jul Sorry buddy but you wasted your time writing all that hate lmao.In these instances, the PS5 will get closer to the title’s theoretical maximum more of the time – but only if it’s programmed that way to begin with. The same is true of resolution some games utilise scalers which alter the resolution based on what’s happening on the screen. If a title has a capped 30 frames-per-second, then the only advantage you’ll see on PS5 is that it’ll never dip below 30 frames-per-second it’d need to be patched to go higher. It’s important to note that you’ll only see improvements based on the way the game is programmed. With the hardware available in the PS5, however, this same title would provide a locked 60 frames-per-second on the newest PlayStation system. For example, if a game has an unlocked framerate with a theoretical 60 frames-per-second cap on the PS4 Pro, it may fluctuate between 40 frames-per-second and 60 frames-per-second. When enabled, some titles will see enhancements based on how they’re programmed.
PS5 Game Boost uses the additional horsepower available in Sony’s next-gen console to improve the way backwards compatible PS4 software performs.
Runs at 60 frames-per-second in 4K on PS5, where it's a lower resolution on PS4 Pro and just 30 frames-per-second on PS4.
Playing on PS5 with patch 1.23 doubles the frame-rate to 60 frames-per-second, increases resolution from 1080p to 1440p, and improves graphical quality. Runs at 60 frames-per-second and outputs at 1440p on PS5. Optimised to run at 60 frames-per-second at 1200p, where PS4 Pro fluctuated between 45 to 50 frames-per-second at a lower dynamic resolution.ĭoubles the frame-rate to 60 frames-per-second while maintaining 1440p resolution of PS4 Pro. Optimised to run at 60 frames-per-second in 4K on PS5. Optimised to run at 60 frames-per-second in checkerboard 4K on PS5 with HDR.
Runs at 60 frames-per-second at 4K resolution. Runs at 60 frames-per-second on PS5 compared to 30 frames-per-second on PS4. On PS4 Pro it's 4K, 30 frames-per-second. On PS4 and PS4 Pro, the game is capped at 30fps in both 1080p and dynamic 4K modes. Game can be played at 60 frames-per-second on PS5 at dynamic 4K resolution. Runs at 60 frames-per-second in checkerboard 4K on PS5, where it's limited to 1080p and hovers around 40-50 frames-per-second in Performance mode on PS4 Pro. Runs at 60 frames-per-second on PS5, compared to 30 frames-per-second on PS4 Pro. Improved visual fidelity through super-sampling in PSVR headset due to rendering at a higher base resolution. Runs at 60 frames-per-second in dynamic 4K on PS5, where it's capped at 30 frames-per-second in checkerboard 4K on PS4 Pro. Runs at 60 frames-per-second in 1880p with Quality Mode enabled and at 60 frames-per-second in 1440p with Crytek's software-based ray tracing. Runs at a higher framerate in a higher resolution with highest detail assets at all times. Runs at 60 frames-per-second on PS5, compared to 30 frames-per-second on PS4.
We're also focusing specifically on PS5 backwards compatibility for a full list of free PS4 to PS5 upgrades, click through the link. For the purposes of conciseness, we're focusing on major improvements to PS4 titles, which may in some instances require the installation of a patch to take advantage of. Please note that, when enabled, PS5 Game Boost should provide performance enhancements to the vast majority of backwards compatible games. In this article, we're going to list all major PS4 game improvements with PS5 Game Boost. PS5 Game Boost: All Major PS4 Game Improvements
PS5 Game Boost is a feature that improves the performance of backwards compatible PlayStation 4 games on Sony’s next-gen console.